Starting to look into developing ideas, looking primarily at an arcade style game/level with scaling difficulty or complexity.
Initially liking the idea of the Bullet Hell genre of video games and twisting the core aspects (dodging, twitch gameplay) into something slightly more basic. Maybe include a puzzle element or collection parameters i.e. gather objects while under fire to win?
2nd initial concept is more along the lines of a Frogger/Pinball idea where you have to time your shot to avoid clashing with obstacles after launching the player towards a goal (checkpoint?)
need to factor in my inexperience in using C#, will look into simplifying core gameplay aspects and building on them.
